Guide · Create, play solo, host live

Guide · Create, play, host

Quizzes

A quiz is a series of multiple-choice questions. It can be played alone for practice, or live, hosted by a presenter, with a scoreboard building up question after question.

Creating a quiz

New quiz (/quizzes/new) offers two methods:

The editor (/quizzes/new/<mode>/<variant> then /quizzes/<id>/edit) has two tabs: Preview and Questions.

Writing questions

For each question:

  1. Wording — a sentence, not a fragment.
  2. Answers — at least two. Tick the right one or ones; a question with several answers shows Multiple answers on the player’s side.
  3. Explanation — shown after the answer. This is the teaching part: without it a quiz does not teach, it grades.
  4. Weight (optional) — one question can be worth more than another.

What makes a good question. One idea per question, plausible wrong answers, no "all of the above", and an explanation that holds even if the player guessed right. The interface tests check the form, not the relevance: that part is your job.

Setting how it runs

Setting Effect
Attempts per candidate Unlimited (practice) or Single attempt (assessment)
Confidence The player states how sure they are; a confident mistake weighs more than a hesitant one
No points on error Removes partial credit, for a strict marking scheme
Secondary languages Translations of the quiz, offered to the player

A quiz in assessment mode (single attempt) will not open twice for the same account: the second attempt is refused, including in a live session.

Publishing

Like a wiki, a quiz starts as a draft and requests its publication. A moderator reads it; on approval it becomes public, appears in the /quizzes catalogue, and you receive an email. A refusal leaves the quiz private, with the reason.

Private is not hidden. A privately published quiz — or wiki — is live: whoever holds its address opens it, plays it and shares it, without an account. Publication to the catalogue only adds the listing and the search result. That is what makes a link usable in a classroom or by e-mail while the content stays out of the front page; a draft, never published, stays closed to everyone but its author.

Every save creates a version (Versions tab) that can be restored: editing a quiz that has already been played does not rewrite past results, which stay attached to the version that was played. A version older than the current one is marked outdated.

Playing solo

From the quiz page, Play starts a classic game: questions in order, correction at the end (or as you go, depending on the setting), then a result screen with per-question detail. Adventures (/adventures/new) builds a path chaining several quizzes, with progression.

Hosting a live game

  1. On the quiz page, Host creates a session and shows a PIN and a link (/host/<code> for the host, /play/<code> for players, or /join/<token> by direct link).
  2. Players join with the PIN and choose a nickname.
  3. The host starts the first question; the timer runs; answers arrive live.
  4. The scoreboard shows between questions, then the podium at the end.

You can play too: the host may take part from their own screen. Note that a host who plays no longer gets the presenter exemption from the attempt limit: the rule follows the candidate, not the game mode.

Reading the statistics

The Statistics tab gives, for a published quiz: participants, completed sessions, average score, average time, correct answers, and the success rate per question. That is where you spot the badly worded question — the one everyone gets wrong for the wrong reasons.

Export produces a CSV of results, ready for a spreadsheet.

Import and export

A quiz can be exported as JSON and imported elsewhere: handy to prepare content offline, keep it in Git, or duplicate it from one instance to another.

Hosting tips